![]() This duo of revolvers is devilishly good at disposing of demons up close and far away, and its damage is fatally good.Īll you need to do with these is stay on the beat and fire and they'll do the rest. The Hounds (Cerberus and Orthrus) are some of the best guns in video games and it isn't actually up for debate. If shot on the downbeat, Persephone can hit multiple enemies, making it a perfect weapon for demon crowd control.īlasting back hordes of Marionettes while holding off Cambion with ease, as long as you stay on beat.Ĭharge up the ultimate and Persephone can launch a staggering blast of damage up close, or far away, which is perfect for wiping out a dozen or so Marionettes and Cambion or a single, sinister Behemoth. Persephone packs a serious punch at close range but is extremely ineffective and should be swapped out whenever there is distance between you and enemies. Persephone, The Queen Death is the only shotgun fit to smash and blast its way through hell. Here are the other weapons of Metal: Hellsinger, along with recommended usage and the best loadouts we found during our forty or so hours with the game. The levels containing the weapon also follow the video game rule of providing plenty of ways to use the shiny, new weapon, too. Metal: Hellsinger provides four additional weapons to The Unknown off over the course of the game. ![]() Now whether you take our advice or not, Paz and Terminus are equipped by default, but your other two weapon slots are for you to select. Paz is as cool as his fireballs and an essential part of unlocking the highest scores the game has to offer. This will allow you to carry your ending combat multiplier from one arena to the next, meaning you're dealing higher damage immediately, and the arena's Boon pickups can be used if you run into trouble, instead of bringing it back up. Firing Paz on the downbeat will maintain your Fury, which keeps your multiplier at its current level, and that's if you just shoot fireballs at nothing. It doesn't just look cool to shoot fireballs in front of you as much as possible. Shoot fireballs on the downbeat when you're not shooting, especially if you're searching the enviroment for Health/Boons or traveling to the next area with enemies. Paz's damage may not be incredibly high but he's as reliable as the music's tempo. ![]() It would be easy to write Paz off as a low-power, long- range weapon that never needs to be reloaded but he's so much better than that.Ĭheck out the tips guide for more info but Paz should be used quite often if you're chasing high scores and faster kills. Paz is a mandatory equip as well and incredibly underrated. He also has a smooth talking cowboy voice and narrates the game's story.\ But Paz is a cool, talking skull that shoots fireballs. Paz is the Pulse of the Universe and more but we're not getting into spoilers so don't worry. Then The Unknown will deal a deadly final blow, rewarding you with Health and Boons, which heal you and charge your Ultimate respectively.īe sure to check out our full guide on improving high scores, which has all the tips you need to more effectively slaughter your enemies, in hell and on the leaderboards. They'll glow to let you know and then it's just a matter of hitting the button prompt (Right Stick by default on Xbox Series and PlayStation 5). Slaughters are special kills that happen when enemies are almost dead but not quite. It's a poor choice against some enemies but never needs a reload and is perfect for getting back-to-back Slaughters against Marionettes, which are the weakest enemy in the game. Terminus, The Unknown's Blade, is a melee weapon that is basic in its attack but can be pretty devastating in the damage it deals out.
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